Christopher Lucas IG2 Sound for Games
Monday, 8 June 2015
Friday, 16 January 2015
Computer Game Cut Sequence Sound Design Analysis
Dead Space 3 Analysis
Mass Effect 3 Analysis
Mass Effect 3 (Starts 1:55 - 5:50)
Halo Reach Analysis
Halo Reach (Starts 0:14 - 0:50)
Walking Dead Analysis
Walking Dead (Start 0:00 - 140)
Lost Planet 2
Lost Planet 2 (start 0:08 - 2:30)
Dead Space 3 (start
3:45 stop 9:22)
Mass Effect 3 Analysis
Mass Effect 3 (Starts 1:55 - 5:50)
Halo Reach Analysis
Halo Reach (Starts 0:14 - 0:50)
Walking Dead Analysis
Walking Dead (Start 0:00 - 140)
Lost Planet 2
Lost Planet 2 (start 0:08 - 2:30)
Audio Cut Sequence Scripts
Script
Initial Script I created.
Final script to be used, by Christopher Lucas, Josh Ridett and Cameron McRae
Audio Cut Sequence Production Costings
Task 4.
Produce a report & a
budget that outlines the specific requirements for an audio production with
supporting research & staff and equipment costs:
·
Describe
the job role of the sound designer and be able to define the job
responsibilities of that role.
·
Equipment
needed for sound recording and daily hire costs (researched with links and equipment
hire company quotes)
Produce a budget expenditure
spread sheet in Excel that outlines expenditure to a budget of £1500 and what
this will be spent on.
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Budget/Costing Sheet |
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